When you select a piece and move it into the past, you create a branch.
: Can travel straight up and down through time, landing on the exact same square but multiple turns in the past.
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Attack a piece in the present while simultaneously sending a piece back in time to attack that same piece's "younger self." Your opponent can't save both. Dimensional Sacrifice:
The game requires entirely new strategies compared to standard chess. When you select a piece and move it
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The checkmate in Timeline B dissolved. The Paladin existed now, retroactively inserted into the game state of Timeline B, blocking the checkmate. If you share with third parties, their policies apply
The Architect’s King was trapped. It couldn't move forward because the future was blocked by Kaelen’s Paladin. It couldn't move backward because the past was occupied by the possessed Pawn.
This was the "Hell's Mirror" maneuver. The Architect wasn't undoing the move; he was hiding it. He buried Kaelen’s turn inside a pocket dimension, effectively pausing Kaelen’s reality.
A check in the past can affect the future, meaning a move that seems safe now could lead to checkmate ten turns ago.