As of 2025, the original HDoom mod is no longer in active development (Siren has moved on to original projects), but the fan community maintains "Animation Add-On Packs" that add 15 new sequences not found in the base mod.
If you are a Doom modding historian or a sprite animation nerd, HDoom is a technical marvel. It proves that you can push the original engine to do things it was never designed to do (like simulating complex character interactions).
Doom, created by id Software, was first released on December 10, 1993. The game's initial success can be attributed to its engaging gameplay, immersive storyline, and groundbreaking 3D graphics. As the game gained popularity, fans began to create custom content, including modifications (mods) and animations. These community-created assets helped extend the game's lifespan and paved the way for future enhancements.
Each monster also has a "pain" animation (flinching) and idle breathing variants. all hdoom animations
Recent iterations, including Tech Demo Build 11, feature a work-in-progress . This stops active FPS combat entirely to display dialogue boxes, relationship choices, and full-screen static portrait illustrations for dating-sim style mechanics. How to Install and View the Animations
: Received new sprites and updated animations in later versions (Update 11).
While highly controversial, HDoom is frequently cited across tech forums like Reddit as a pinnacle of custom sprite work. The mod has survived decades of Doom modding history entirely because it avoids lazy image-pasting. It relies heavily on high-effort, custom-drawn artwork that respects the native pixel-art constraints of early '90s PC gaming. For your next steps, Share public link As of 2025, the original HDoom mod is
The most extensive part of the mod is the replacement of every demon with an anime-style "monster girl" and adding new adult animations for the player character, the Doomguy. Instead of using guns, you use "sex lasers" on the "enemies," and once a monster girl collapses into a sweaty heap, you can "interact" with her. The Kotaku article on the mod notes that nearly all the animations are "well done—not to mention very imaginative," and suggests that the mod aims for all involved to be having fun.
Death: TROO I 0 A_JumpIfHealthLower(0, "RealDeath") TROO I 1 A_FaceTarget TROO J 1 A_PlaySound("imp/death") TROO K 1 TROO L 1 A_Scream TROO M 6 A_NoBlocking TROO N -1 A_SetFloorClip Stop
: To view these animations in-game, you need the original Doom II files and a ZDoom-compatible source port. Doom, created by id Software, was first released
HDOOM features a "Gallery" mode, but in standard gameplay, each enemy class has specific interactions and animations. Note that the specific character designs are parodies of the original Doom demons.
The primary motivation behind creating HD Doom animations was to breathe new life into the classic game's visuals. With the advancements in technology and the increasing popularity of HD displays, fans of the game wanted to see the iconic characters and monsters in higher definition. This led to the creation of detailed, 3D models and animations that could be used in various projects, such as:
Original Doom sprites rely on a few frames of animation (e.g., an Imp has only 4-5 frames for walking). HDoom significantly expands these sequences. A monster girl might have: