Anno 1701 Production Chains [repack] 🎯 Official
Master Guide to Anno 1701 Production Chains In the real-time strategy city-builder Anno 1701 (also released as 1701 A.D. ), mastering production chains is the single most important factor for sustaining a thriving colonial empire. As your population evolves through different civilization levels—from humble Pioneers to wealthy Aristocrats—their demands multiply. Fulfilling these needs requires constructing intricate webs of raw material gatherers, processing buildings, and distribution networks.
The perfume chain is the most complex in the game, consisting of spread across a perfect ratio of 1 Whaler, 3 Ambergris Extractors, 6 Greenhouses, and 3 Perfumeries. This massive chain can support up to 1,000 citizens. Many players choose to place the Whaler on a northern island and the Greenhouses on a southern island, linking them via trade routes.
| Final Good | Raw Material 1 | Raw Material 2 | Intermediate | Final Building | Optimal Ratio | | :--- | :--- | :--- | :--- | :--- | :--- | | | 1 Tobacco Farm | – | – | 1 Cigar Factory | 1:1 | | Bread | 1 Grain Farm | 1 Mill (produces flour) | – | 1 Bakery | 1:1:1 | | Wine | 1 Vineyard | – | 1 Wine Press | – | 1:1 | | Coffee | 1 Coffee Plantation | – | – | 1 Roastery | 1:1 | | Chocolate | 1 Cocoa Farm | 1 Sugar Cane Farm | 1 Sugar Mill | 1 Chocolate Factory | 2:2:1:1 | anno 1701 production chains
Place the processing building (e.g., Weaver's Hut) directly across the street from the raw material producer (e.g., Sheep Farm). The internal AI will skip using market carts entirely, walking across the street to grab the materials.
Getting your economy off the ground requires mastering the three basic needs: Food, Cloth, and Building Materials. Master Guide to Anno 1701 Production Chains In
Anno 1701’s production chains are the backbone of a successful economy. They’re all about turning raw resources into finished goods through clear, interdependent steps. This guide explains core concepts, common chains, and concrete tips to optimize your islands for efficiency and growth.
As your colony transitions into a bustling town, your citizens demand luxury items like alcohol and tobacco, alongside advanced construction materials like bricks and tools. Alcohol (Alcohol Chain) 1 Sugarcane Plantation →right arrow 1 Distillery (Or 1 Hop Farm →right arrow 1 Brewery, depending on island fertility) Output: Alcohol (Rum or Beer) Many players choose to place the Whaler on
Always ensure your plantations have the maximum number of fields within their radius. If a plantation is missing a field, it won't produce enough raw goods to feed the factory it supplies, breaking the 1:1 chain downstream.
Market buildings and carts that transport goods from the production site to warehouse storage.