Cyberpunk 2077 Update 2.20 - 2.21 -23.01.2025- [new]

: The last major milestone was Update 2.1, which added the Metro system and portable radio.

Adds support for NVIDIA DLSS 4 with Multi-Frame Generation, significantly boosting FPS for RTX 50 series GPU owners by generating up to three times more frames.

: Console players receive localized stability updates, correcting dynamic scaling and frame-pacing inconsistencies specifically tied to Xbox Series hardware architectures. 📸 Comprehensive Photo Mode Enhancements Cyberpunk 2077 Update 2.20 2.21 -23.01.2025-

Resolved an issue in the mission "Run This Town" where players could not deactivate the Aguilar imprint after meeting Bennett. Installation Notes PC Download: Approximately 4 GB .

: Prior to 2.21, turning off Resolution Scaling left Frame Generation locked in an unstable state. Patch 2.21 automatically resets the field and resolves the "smudging" artifacts common on in-game advertisement screens when using Path Tracing. 📸 Photo Mode Refinements : The last major milestone was Update 2

CD Projekt Red has stated that the game's main development is complete, with the team moving on to other projects. However, the release of 2.20 and 2.21, even after the "final" 2.13 update, suggests a willingness to return for quality-of-life improvements and smaller content updates. Given the positive reception to these late-stage patches, it's reasonable to expect that CDPR may continue to release small, targeted updates to address critical issues or to support new hardware developments well into the future.

: Players can now spawn Nibbles or Adam Smasher while V is actively swimming or mid-dash. The patch fixes the bug where characters would instantly snap down to the ground geometry. 📸 Comprehensive Photo Mode Enhancements Resolved an issue

Since CD Projekt Red has moved on to the Orion project and Patch 2.12 was the last major update, a "Update 2.20/2.21" dropping on January 23, 2025, would be a significant "Quality of Life & Community Wish List" update—likely a final polish pass before full development shifts gears.

: The update standardizes the vertical positioning slider for V, eliminating static dead-zones where adjusting values failed to alter the character's height.