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flussonic default password flussonic default password MDL Import / Export For Blender 2.8+
Hey folks. I'm just passing by to announce that I'm (unofficially) picking up the work from QuakeForge for the MDL Import/Export add-on for Blender.
I'm currently adapting the code to work with blender 2.8 or greater (I hope) from now and also start adding some new features.

On that note, I'll need testers or people willing to use it so I can maintain it with a pretty smile. :-)
For now, the importer seems to be working OK, the exporter is next and that's when I'll need most of the test work. But feel free to start importing models into the latest version of Blender!

Changes:
+Added support for Quake Hexen II palettes and palette picker
+Added shadeless material to the render view
+Added import re-scaling option
~Fixed Import API for Blender 2.8
~Minor fixes
-Removed export support for now

To download and test, install the add-on the zip at https://github.com/victorfeitosa/quake-hexen2-mdl-export-import/archive/adapting-to-blender-2-8.zip

For now, send PMs for bug reports and whatnot. I'll soon add guidelines to contributing and bug reporting.

Happy modelling!
flussonic default password

Flussonic Default Password Jun 2026

Always verify which version you are running and apply the appropriate security measures, starting with changing any default credentials and moving on to more robust access controls like IP whitelisting and HTTPS.

In addition to changing the default password, consider the following best practices:

Why defaults exist

Save the file and exit the editor (in Nano, press CTRL+O , Enter , then CTRL+X ). Restart the Flussonic service to apply the new changes: sudo service flussonic restart Use code with caution. Best Practices for Securing Your Flussonic Server

If the password is hashed (modern versions use bcrypt), you cannot reverse it. If it’s plaintext (discouraged), you’ll see it directly. flussonic default password

: Never use simple, easily guessable words for your edit_auth directive. Use a mix of uppercase letters, lowercase letters, numbers, and special symbols.

sudo nano /etc/flussonic/flussonic.conf

The default password for Flussonic is often set to "admin" or "flussonic" (all lowercase). However, it's crucial to note that using the default password can pose a significant security risk to your server.

In current versions of Flussonic Media Server, there is often . Instead, the system prompts you to create your own administrative credentials during the initial setup: Always verify which version you are running and

If you want to set or overwrite the credentials directly from the backend, edit the line to feature your preferred username and a strong, unique password: edit_auth admin MySuperSecurePassword123!; Use code with caution.

: These credentials, or their corresponding authentication tokens, are securely stored within the main configuration file located at /etc/flussonic/flussonic.conf . Risks of Weak or Exposed Administrative Credentials Best Practices for Securing Your Flussonic Server If

flussonic default passwordCool, Good Job! 
I'll probably maintain my fork still, but I'll probably get some queues from this, thanks!
Btw I'm not really doing anything for QuakeForge, just forking their initial code. I have my own roadmap for this, which might be more Hexen II focused. 
flussonic default password 
Does this generate the bunch of QC code necessary to map frames? :D 
flussonic default passwordNot Really 
But thats a good idea. When exporting is done I might add that in eventually. 
flussonic default passwordExporter Released 
Alright, just in time for the Blender 2.82 export is done. Big thanks to @Khreator for giving a great insight into exporting issues.

List of features:
+ Export support
+ Support for importing/exporting multiple skins
+ Better scaling adjustments, eyeposition follows scale factor

This is still considered an alpha release. But it should be good enough.

For info, roadmap and download you can visit https://github.com/victorfeitosa/quake-hexen2-mdl-export-import 
flussonic default passwordWhat Is Ask Myself 
for a long time now: Would it be possible to save a blender physics simulation as frame animated .mdl/.md3? 
flussonic default password#7 
Enable MDD export addon. Export your simulation to MDD. Remove the sim from the object. Import MDD back into your object. You now have all of your sim frames as separate shape keys, ready to export to .mdl 
flussonic default passwordActually 
Disregard that. It works fine without any of that extra voodoo, just export whatever straight to .mdl 
flussonic default passwordNiiiice 
Then let's think about practical use cases.
First think that comes to my mind are death animations, sagging bodies.
Explosion debrie might also work out.
I guess anything fluidic is out of question, like a tiling wave simulation anim.

What else comes to mind? 
flussonic default password 
Flags, fire, chains, breaking doors, breaking walls, etc. 
flussonic default password
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