I generally turned off upscaling or added XeSS 1.3. FG with native looked the best and was great when starting with 70 fps native. Reddit·r/horizon

For a complete overview of all updates from the game's launch to its current state, players can refer to the , which serves as a comprehensive changelog.

This comprehensive analysis breaks down what the update file changes, how performance scales across the versions, and vital security practices for downloading execution files. Key Milestone Analysis: From 1.0.37 to 1.5.80

: Ammo crafting remapping for mouse and keyboard and improved support for Nintendo Switch Pro controllers.

The most significant addition in 1.5.80. It introduced Frame Generation for AMD users and improved upscaling quality.

Delving into the functional implications of moving from version 1.0.37 to 1.5.80, one must consider the typical lifecycle of a major title, especially following its port to PC. Initial versions (1.0.x) are often plagued by shader compilation stutters, memory leaks, and compatibility issues with diverse graphics hardware (from NVIDIA to AMD and Intel Arc). By version 1.5.80, it is reasonable to infer that Guerrilla Games and its porting partner, Nixxes Software, would have resolved the majority of these launch-day ailments. Key improvements likely embedded in this patch include: optimized asynchronous compute for reduced frame-time spikes, expanded support for upscaling technologies like DLSS 3 and FSR 2.2, and critical fixes for quest-breaking bugs in the main campaign and the Burning Shores expansion. The executable thus serves as a delivery mechanism for playability, transforming a potentially frustrating experience into a stable, high-fidelity adventure.

A standalone Cinematic Face Detail option was added to the graphics configuration to maintain high-fidelity facial textures during cutscenes.

This update bridges the gap between the initial release version (1.0.37) and a later, more stable build (1.5.80), which introduced new features and performance improvements.