Maids Masters V018 By The Mithril Hourglass [new] Direct
v0.20 Changelog - Maids & Masters v1.0.1 by The Mithril Hourglass
(most likely the marquee addition)
: Salvage rooms, clear debris, and upgrade facilities to restore the manor to its former glory. maids masters v018 by the mithril hourglass
Version 0.18 reflects the developer's transition to more advanced engines and sophisticated systems. Originally developed in RPG Maker VX Ace , the project migrated to RPG Maker MZ
Drawing mechanical and structural inspiration from classic role-playing giants like Final Fantasy and Breath of Fire , alongside modern mature indies like The Last Sovereign , the game combines deep tactical play with extensive estate building and harem management. Version 0.18 fundamentally expands the game map, introduces punishing endgame boss encounters, and rounds out major narrative threads before pushing players toward Act 3. The Narrative Climax: The Third Haunt and Act 2's End Version 0
In Maids Masters v018, you play as a young master who has just inherited a grand mansion from a distant relative. As you explore the mansion, you discover that it's filled with beautiful and talented maids, each with their own skills and personalities.
Choosing a patron locks out the other two for that playthrough, making v018 highly replayable. Choosing a patron locks out the other two
The most requested fix. In v017, maids would often loop idle animations during crisis events. introduces dynamic priority scheduling. Maids now remember if you neglected their personal quests; a maid ignored for three days might sabotage dinner, poison the tea, or run away with a rival Master.
: Players manage primary narrative paths alongside complex side tasks. Completing specific character goals rewards the player with dynamic gold stars, tracking progress toward endgame trophies.