Malevolent Planet Unity2d Day1 To Day3 Public Link _verified_ <No Sign-up>
Fixing interaction glitches found in the new Map and Dialogue systems.
On Day 2, the team encountered their first major obstacle. While working on the planet's terrain, Rachel's computer crashed, and she lost all her work. The team was shocked to see that the autosaved files had been corrupted, displaying eerie, distorted images of a planet in chaos.
The first task was to set up the project structure and create a new scene. Our developer created a new folder for the game assets and added a few basic assets, such as a player character and a background image. They also set up the camera and added a few basic scripts to get a feel for how Unity works.
using UnityEngine; public class AlienPatrolAI : MonoBehaviour [Header("Patrol Parameters")] [SerializeField] private float speed = 3f; [SerializeField] private float rayDistance = 1f; [SerializeField] private Transform WallCheck; [SerializeField] private LayerMask obstaclesLayer; private bool movingRight = true; void Update() wallInfo.collider == true) if (movingRight) transform.eulerAngles = new Vector3(0, -180, 0); movingRight = false; else transform.eulerAngles = new Vector3(0, 0, 0); movingRight = true; Use code with caution. Heads-Up Display (HUD) Integration malevolent planet unity2d day1 to day3 public link
On Day 2, the goal was to make the "Planet" part of the title come to life. A static map feels predictable, so a basic procedural system was introduced. Tilemap Systems
void FixedUpdate()
The team's own game began to experience strange glitches. The planet's terrain would shift on its own, and the creatures they had designed began to behave erratically. It was as if the malevolent planet from the mysterious project had infected their own game. Fixing interaction glitches found in the new Map
You can follow the real-time progress, view the source code, and test the latest WebGL builds via the public repository link below:
Suggested milestones (2-week sprint example)
If you're looking to share your project or specific assets: The team was shocked to see that the
Post by SugarMint in Malevolent Planet v0.2.3 comments - itch.io
Day 1: Project Setup, Grid Architecture, and Atmospheric Foundations