A redesigned spatial filter smooths out the grain inherent to low-sample-count ray tracing without blurring fine geometric details.
The updated SDK improves compatibility with the latest HLSL and DXC (DirectX Shader Compiler) versions. Shader compilation times have been reduced, and edge-case compiler warnings that previously disrupted automation pipelines have been ironed out. Architecture: How It Works Under the Hood
: This version was part of the "Early Access" beta phase available to Patreon supporters. Usage Note
As always, keep those screenshots coming – we love seeing RTGI in action across your favorite games. rtgi 0.17.0.2 release
Refinements in how the shader interprets scene depth, leading to fewer artifacts in a broader range of game engines. Impact on Visual Quality
For graphics programmers, RTXGI 0.17.0.2 minimizes the friction of cross-platform deployment. Because the SDK is built on standard DirectX Raytracing (DXR) and Vulkan Ray Tracing APIs, it remains agnostic to the underlying engine architecture.
: Unzip your RTGI package. Drag and drop the .fx shader files into your game's directory under reshade-shaders/Shaders , and the lookup tables into reshade-shaders/Textures . A redesigned spatial filter smooths out the grain
Access Pascal Gilcher’s (Marty Mods) official Patreon to download the authorized 0.17.0.2 shader binaries ( qquint.fx and associated textures). Installation Steps Navigate to your game’s executable directory. Open the reshade-shaders folder.
The latest update for for ReShade is now available for download. This version continues to refine the visual fidelity and performance of real-time ray-traced lighting in your favorite games. What’s in this version?
Version 0.17.0.2 patches a decade-old screen-space border issue that caused glowing or dark halos at the edges of ultrawide (21:9, 32:9) and VR (stereoscopic) resolutions. Modders using VorpX or high-FOV configurations will find the shader now usable without custom cropping hacks. Architecture: How It Works Under the Hood :
Streamlined UI settings within the ReShade menu for easier configuration of light bounce intensity and ray length. Installation and Usage To use RTGI 0.17.0.2, users typically follow these steps:
The was heavily celebrated because it targeted the major weaknesses of earlier post-process ray tracing attempts: flickering, massive frame-rate drops, and inaccurate blending. 1. Enhanced Temporal Stability
RTGI stands for . In standard game engines, light hits a surface and stops, or relies on pre-baked "lightmaps" to simulate environment glow. RTGI physically simulates how light rays travel, bounce off colored surfaces, and cast subtle illumination or soft shadows onto nearby objects. The Screen-Space Advantage
To configure RTGI 0.17.0.2 or any subsequent version, your ReShade setup must have access to your game’s depth information.
Designed for compatibility with the latest versions of ReShade.