Sonic Frontiers -nsp--jp--update 1.4.1- -2-.rar Jun 2026

: The timing window for Perfect Parries was significantly widened across all difficulty settings, making combat much more accessible: Easy Mode : Increased from 1 second to 10 seconds . Normal Mode : Increased from 0.2s to 0.4s . Hard Mode : Increased from ~0.133s to ~0.266s .

A more stable experience, allowing players to tackle the challenging Final Horizon content with the intended balance. Conclusion: The Definitive Way to Play

| Aspect | Changes in Update 1.4.1 | | :--- | :--- | | | New Trial Tower layouts; adjusted Master Tower difficulty and Sonic’s attack level; rebalanced King Koco’s Trial (Ring capacity, Titan HP). | | Parry & Gliding | Perfect Parry window is more forgiving (further extended on Easy); Knuckles’ glide maneuverability increased. | | Character Moves | Stats of several special moves for Amy, Knuckles, and Tails increased after leveling up. | | Quality of Life | Easier retry after Game Over; pink panels respawn in Trial Towers; Cyber Space timer resets before checkpoint. | | Bug Fixes | Fixed missing audio in sub‑events and other minor issues. | Sonic Frontiers -NSP--JP--Update 1.4.1- -2-.rar

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This public link is valid for 7 days and shares a thread, including any personal information you added. This link or copies made by others cannot be deleted. If you share with third parties, their policies apply. Can’t copy the link right now. Try again later. : The timing window for Perfect Parries was

: Indicates the specific patch version included in the archive.

: His glide maneuverability was significantly increased, allowing for better control in the air. Perfect Parry A more stable experience, allowing players to tackle

However, by 2026, official updates have long since ceased. v1.4.1 is not new—it’s legacy content.

: Adjusts the parry windows and trial difficulties on the Easy setting to make The Final Horizon content more accessible.