Starsector Console Commands Verified

– Adds marines to your fleet inventory for raiding and planetary operations.

Commands are , but their arguments (like ship IDs) often are. Verified Campaign Commands

: addship [ship_id] — Spawns a specific ship into your fleet.

In , "console commands" are not built into the base game; they are provided by the popular Console Commands mod by Lobstertron on the Fractal Softworks Forum . Quick Setup Guide starsector console commands verified

The remaining three bombers tried to scatter. It was useless.

She walked past him, back to her command chair, and sat down heavily. She pulled up the console log on her personal datapad one last time. At the bottom, a new line had appeared.

Is this mod safe? Generally, yes. The mod does not require a new game, and LazyWizard has designed it to be safe to enable or disable in an existing save without corrupting your data. However, there are a few important disclaimers: – Adds marines to your fleet inventory for

| Command | Description | Example Usage | | :--- | :--- | :--- | | help | Displays a list of all commands. help <command> gives detailed info on a specific command. | help then help addship | | list | Crucial for finding IDs for items, ships, weapons, wings, factions, etc. | list ships paragon | | history | Shows the last commands you have entered. | history | | clearlog | Clears the console's output history. | clearlog | | devmode | Toggles Starsector's hidden developer mode, enabling debug shortcuts like Ctrl+Z for infinite sensor range. | devmode | | settings | Opens an in-game menu to change the console's keybinds and other settings. | settings | | status | Displays diagnostic information about the game and your installed mods. | status | | bugreport | Outputs a comprehensive log of game data, useful for reporting bugs to mod authors. | bugreport | | alias | Allows you to set a custom name for a command or a sequence of commands. | alias cheat god;infiniteammo;nocooldown | | runcode | Compiles and executes a snippet of Java code in the game's environment. For advanced modders and developers only. | runcode | | modinfo | Displays a list of active mods and their version numbers. | modinfo | | reload | Reloads external game data (e.g., CSV files), primarily for testing mod changes without a full restart. | reload | | dumpheap | A developer tool that outputs the current state of the game's memory heap. | dumpheap | | sourceof | Debugging command to identify which mod or component is the source of a specific game object. | sourceof |

But the canisters splashed against the shields. The shields didn’t even flicker. The flux gauge, now reading 0.00001% of capacity, remained serene. Then, the Audacity’s four Mjolnir Cannons—normally so flux-hungry they could only fire in short bursts—opened up. They didn't burst. They screamed . A continuous, deafening stream of hyper-velocity slugs tore through the first bomber. Its fuel tanks ignited, turning it into a momentary sun.

It acts as a "cheat engine" but is much more stable and versatile. It allows you to: In , "console commands" are not built into

Searches the sector markets to tell you exactly where to buy a specific ship. Example: FindShip onslaught

: Automatically surveys every single planet in your current star system, revealing their hazard ratings and resource deposits without costing supplies.

Managing a massive armada requires fine-tuning. These commands allow you to spawn specific hulls, adjust your officer corps, and modify your fleet composition instantly.